Game Design - Course Structure
Semester 1
| Introduction to Design Thinking |
| Design Sketching I |
| Elements of Design I |
| Technical English |
| Design Principles |
| Fundamentals of Programming (C++) |
| Kannada Kali |
| Constitution of India |
Semester 2
| Programing in Javascript |
| Ideation Methods in Design |
| Character Design for Games |
| Design Sketching II |
| Elements of Design II |
| Mini Project I -UI/UX Design I |
Semester 3
| Pre-Production |
| Lighting and Camera |
| 2D Game Design |
| Sound Design |
| Matte Painting |
| Mini Project II - UI / UX Design II |
Semester 4
| 3D Game Design |
| 3D Assets I |
| Storytelling for Interactive Media |
| Visual Design |
| Advanced Programing in Javascript |
| Mini Project III - Mobile and Web Application |
Semester 5
| Game Architecture |
| 3D Assets II |
| Hand Held Devices |
| Particles and Effects |
| Prefessional Elective I |
| Prefessional Elective II |
| Mini Project IV - Agumented Reality |
Semester 6
| Unity Game Engine |
| Professional Elective III |
| Professional Elective IV |
| Layout Design for Games |
| Character Animation |
| Mini Project V - PC Application |
Semester 7
| Internship |
| Major Project (Phase I) |
Semester 8
| Studio Design and Project Management |
| Major Project (Phase II) |
Professional Elective I (Giming)
| Programing in Python and React JS |
| Entrepreneurial Development |
| New Media Studies |
| Android Application Development |
| Advanced 3D Animation |
| Web and E Business |
Professional Elective II (Gaming)
| Web Development |
| Organic and Hard Surface Modeling |
| Graphic Design |
| Materials and Texturing |
| Advanced 3D Animation |
| Introduction to AI |
Professional Elective III (Gaming)
| Creative Computing |
| Social Media Marketing for Games |
| Stop Motion |
| Graphic Design |
| Fluid Simulation and Plugins |
Professional Elective IV (Gaming)
| Hyper Realistic Modeling and Texturing |
| Advanced Rigging |
| Advanced CG Simulation and Effect |
| VR Applications in Gaming |
| Advanced Photo Realistic Lighting and and Rendering |
USPs for Game Design at DSU
- Our Game Design curriculum thrusts upon immersive gaming experiences, game design and game development
- Our key application areas are: games with purpose, motion design, level design
- Key areas of technical expertise: Interface design for gaming, design of game narratives, game design for different platforms
- Emphasis on project-based courses.
- Active industry interaction through collaboration with DERBI Foundation, incubation centre of DSU which is located inside DSU campus.
- Experienced faculty from reputed industries and academic institutions.





